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Devlog
Submission to La Plata Global Game Jam 2025
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Devlog
Changed initial game experience plus fixes and visual improvements
July 26, 2026
by
EmilioKolo
MAIN CHANGE: Changed initial game opening/playing experience (things appear as you progress) Made it so the game deletes your saved game if the minor version* has changed; previously it only deleted t...
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Added upgrade system
July 25, 2026
by
EmilioKolo
BIG UPDATE: Added upgrade system. Includes 7 upgrade lines (for now) and saves/loads its values. Improve crit and tweaked values (different sound and animation, centralised logic, added recursion, bal...
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Added credits scene with free play
July 24, 2026
by
EmilioKolo
Added a credits scene, which gives a free play sandbox for popping bubbles in your cellphone...
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Added confirmation messages and minor bugfixes
July 23, 2026
by
EmilioKolo
Added confirmation messages to prestige up, delete save and going back to the game after prestige Also some bugfixes along the way: BUGFIX: Fixed visual bug with mute button after deleting a save file...
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Added prestige system
July 23, 2026
by
EmilioKolo
Just the addition of a (very minor) prestige system...
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Idle progress and new prestige upgrades
July 23, 2026
by
EmilioKolo
What was added in this update Add more numbers to the menu screen (previously only 1-8, now includes 9 and 0) Add idle progress (for both unfocused and closed game) Add reset prestige button Added 3 n...
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General improvements and scaling rework
July 23, 2026
by
EmilioKolo
I implemented a lot of different changes for this version: Added a cap to idle gains from pop time, reload time and grid size Fixed a minor bug when prestiging so it does not save time right after pre...
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Implemented batch buying and other minor changes
July 23, 2026
by
EmilioKolo
Various changes. Main of it being implementing batch-buying. Added batch-buying of upgrades (shift+click, alt+click or toggles) BUGFIX: Load colors when opening the game Save game when changing colors...
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Added saving to the game
July 11, 2026
by
EmilioKolo
##idler, ##update, ##feature
The game used to not save progress. Now it does. Hopefully nothing else breaks...
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